It’s Tuesday, which means the E3 show floor is now open. It also means we’re finally at the end of a four-day slog of press conferences from some of the gaming world’s largest publishers. While Activision Blizzard still doesn’t do its own pre-E3 event, just about everyone else does, which means these 96 hours have been a deluge of announcements and reveals that we did our best to get our arms around. We didn’t even cover them all: the Square Enix press conference was basically devoid of new information, and the PC Gaming Show, while compelling, was mostly a long list of indie game announcements—some of which we’ll be getting to later this week.
So, for now, here’s everything you need to know about every press conference you need to know about. Get through this, and you’ll be ready for all the other E3 news that starts….well, now.
E3 kicked things off on Saturday (yes, Saturday) with a quiet, largely uneventful press conference from Electronic Arts, broadcasted from their annual EA Play event at the Hollywood Palladium. The presser opened with Battlefield V, set during World War II, which will have heavily destructible environments and a Battle Royale Mode a la Fortnite. Respawn Entertainment gave up some details about their in-progress Star Wars game—more on that shortly—and a bit of an update on the ongoing service for Star Wars: Battlefront II.
In new games, EA revealed Unravel 2, a follow-up to its game about a precocious, cuddly little yarn man (this time, he has a friend!) and Sea of Solitude, a compellingly brooding small game introduced by a compellingly earnest German developer. The publisher also took the wraps announced a mobile Command & Conquer game and gave a lengthy demo of Anthem, BioWare’s upcoming shared-world mech game that seems to be aiming to be a Destiny killer. Even better, Anthem now has a date: February, 22, 2019. (Also FIFA was there, because FIFA is always there.)
Biggest Surprise: We got a name for Respawn’s new Star Wars game: Jedi: Fallen Order. Respawn has made great first-person shooters with the Titanfall series, so it’ll be interesting to see what they can do with the Star Wars license.
Biggest Missed Opportunity: Jedi: Fallen Order was announced sans logo or even concept trailer, which felt like a letdown. It’s hard to get excited about a name, even when it’s a good name.
Microsoft’s last couple of Xbox press conferences haven’t exactly succeeded at articulating the future of the Xbox—even if that future is unexpectedly bright. This year, then, was a pleasant surprise: Microsoft brought a lot of material, and a lot of surprises.
First, the publisher has quietly been getting very acquisition-happy, and is hoping to bolster its first-party games with a slew of studios that they now own. These include Ninja Theory, who made last year’s Hellblade: Senua’s Sacrifice, Undead Labs (State of Decay), Playground Games (Forza Horizon), and Compulsion Games (We Happy Few). It’s hard to say whether or not acquisitions like this are good for studios; creators get a payday, but history is riddled with instances of big publishers buying small studios and slowly running them into the ground. Time will tell whether or not this is good for gaming, but it’s certainly a good move for Microsoft.
Then, there were games. A lot of games. There’s Sekiro: Shadows Die Twice, a game about ninjas from the developers of Dark Souls, coming in 2019. Forza Horizon 4, a new installment that takes the racing franchise to Britain. The Division 2, which brings the shared world shooter to Washington, DC. Devil May Cry 5, with the franchise’s original creator back at the helm. Dying Light 2, a sequel to my favorite zombie parkour game. Gears of War 5, a Gears of War tactics game, and a Gears of War themed, uh, Funko Pop game. And Halo: Infinite, a new installment in the Halo franchise that we know just about nothing about. Also, fans got a new trailer for Kingdom Hearts 3, which is officially coming out January 25, 2019.
Biggest Surprise: Halo: Infinite could be a big deal, as could the expanded effort into Microsoft Game Pass, a subscription service that gives subscribers the Netflix-like ability to download and play a swath of the Xbox library for a flat monthly fee. But after Microsoft made so much noise about the PC at last year’s press conference, this year’s relative silence spoke volumes.
Biggest Missed Opportunity: Offering just about no details on a new Halo title made the announcement fall pretty flat.
The Bethesda E3 Showcase was huge this year. We got a closer look at Rage 2, a massive open-world shooter co-developed by id Software and Avalanche Studios, complete (?) with an on-stage appearance by Andrew WK. A short trailer played for Doom Eternal a sequel to the excellent Doom 2016 reboot; just like the old-school Doom 2, Eternal is apparently set on Earth. QuakeCon in August should provide many more details in that realm.
There will also be a new Wolfenstein game next year, set in an alternate-universe 1980s and starring the twin daughters of Nazi-murder-machine BJ Blaskowicz. And then there’s the big stuff: a lengthy look at Fallout 76, an impressive-looking, fully online, open-world Fallout game coming November 14; Elder Scrolls Blades, a mobile phone game that strives to be a fully featured, complete Elder Scrolls experience; and two projects much farther out on the development pipeline, sci-fi title Starfield and Elder Scrolls VI. Both are unlikely to show up on the current generation of consoles.
Biggest Surprise: Any glimpse at Elder Scrolls VI is a bit of a surprise, actually. As was the jokey-but-maybe-real Announcement of Skyrim: Very Special Edition for the Alexa.
Biggest Missed Opportunity: Andrew WK, whose presence seemed to confuse and even tranquilize the crowd. (To be fair, this is mostly a missed opportunity for Andrew WK.)
Ubisoft’s presser opted for meatiness, giving fans a long look at Beyond Good and Evil 2, which looks to be a huge earthy space opera, though detail are scarce about gameplay or release. As Microsoft also revealed, The Division 2 will be set in Washington, DC, and will feature raids and free DLC as it tries its hardest to become the Tom Clancy-verse Destiny-killer it aspires to be.
New properties showed up as well. There was a lot of Skull & Bones, a gritty pirate adventure in a shared online world, and Starlink: Battle for Atlas, a sci-fi toys-to-life game (think Skylanders) bringing its dogfight-heavy combat to the Nintendo Switch—and featuring Fox from Star Fox. Finally, there was a big look at Assassin’s Creed Odyssey, which takes place in Ancient Greece and lets the player choose between two characters. Also, you can talk to Socrates, so … there’s that. Odyssey comes out October 5.
Biggest Surprise: Unlike the past couple of years, Aisha Tyler didn’t host. Aisha! Where’d you go? (Probably one of your gazillion jobs.)
Biggest Missed Opportunity: Despite teasing it with recent DLC for Ghost Recon: Wildlands, Ubisoft did not announce a new entry in the Splinter Cell stealth game franchise. Color me disappointed.
Sony’s Monday-night press conference this year was a bit odd. It started in a small “church” set, which ended up being a recreation of a location from The Last of Us, Part II, which was also the first game shown of the night. The showcase focused on lengthy demos for a handful of major Sony titles: The Last of Us; Ghost of Tsushima, a samurai game developed by Sucker Punch, which looks like a Kurosawa fan’s dream game; Death Stranding, Hideo Kojima’s surrealist eco-pocalypse starring mo-capped digital versions of Norman Reedus and Mads Mikkelsen along with what was, frankly, a weird number of babies; and Insomniac Games’ Spider-Man, which is looking like quite a romp.
Between each of these big showcases, we got canned commentary along with other announcements: A Resident Evil 2 full HD remake, coming next January 22; va sequel to the samurai Souls-like Nioh 2 developed by Team Ninja; and Control, a fascinating-looking game from Remedy Entertainment (Alan Wake) about the director of a supernatural agency. There was also another Kingdom Hearts 3 trailer, showcasing a Pirates of the Carribean world, which brought the week’s KH3 trailer total to three (so far).
Biggest Surprise: The footage of The Last of Us, Part II, along with being just as dizzyingly hyperviolent as its predecessor, featured what might be the first and only lesbian kiss ever featured on an E3 stage. The presentation of queerness in a game by a company like Sony isn’t without reproach by any means, but that’s honestly still pretty cool.
Biggest Missed Opportunity: Fair warning: I’m not going to stop hollering about Bloodborne 2 until they release Bloodborne 2.
Nintendo’s press conference somehow felt both huge and underwhelming. First, we got some new announcements, in the form of Daemon x Machina, a neat-looking mech action game, coming in 2019; some DLC for Xenoblade Chronicles 2; a new snazzy-looking Fire Emblem; and Super Mario Party, which will include the novel feature of linking together two Switch consoles to make one big board-game simulation. Next: that game you like is coming back in style! Yes, it was the Nintendo Switch port montage, featuring a ton of games, like Dragon Ball FighterZ, Hollow Knight, Wasteland 2, and the JRPG classic The World Ends With You (which we’d heard about but was still nice to see).
The rest of the show was devoted to one title, and one title only: Super Smash Bros. Ultimate, which arrives for the Nintendo Switch December 7. They ran down the characters (all of them, from every Smash Bros game ever, are here), and went over a long list of very detailed changes that are sure to delight hardcore fans but might have been a bit dull to everyone else. And that was, uh, it.
Biggest Surprise: Ridley, the giant dragon alien baddie from Metroid, is coming to Smash Bros, which seems like a logistical nightmare for the developers.
Biggest Missed Opportunity: Nintendo completely failed to mention Metroid Prime 4, which the company had announced last year, or their online service, which is supposedly still slated for this fall and yet is still a huge unknown.
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